No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.

No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.
A paradox is a statement, proposition, or situation that seems illogical, absurd, or self-contradictory. However, upon further scrutiny, it may be logical or true, or at least contain an element of truth.
The purpose of a paradox is to arrest attention and provoke fresh thought.
Here is an examples of paradox: Less is More.
~ Generated by Google’s AI
Love that quote, especially when Milton Glaser, a graphic designer, said, “Less is not necessarily more”. He also said, “Just enough is more”.
Not open, but soon, and happy for visitors to come and preview what I am doing … Party soon. I found this to be a more significant project than I figured. I am learning a lot thanks to the Second Life Endowment for the Arts grant. Second Life remains one of the most open creative spaces on the web. Do art with people from all over the world. Explore art created by people down under or on the other side of the world.
Bill Hendricks / Tap Quentin
Second Life Location: http://maps.secondlife.com/secondlife/SLEA4/85/16/32
Wanna check out Second Life?
https://secondlife.com/
Post-modernism concerns itself with the very subjectivities first posited by Husserl (and Heidegger), in that facts are not rigid but rather shift according to an individual’s interpretation of the world around them. Therefore there is a need for a greater understanding of the systems and hierarchies’ individuals have established to understand the world.
~ Bhuvinder S. Vaidc
(Onot0logy—The Nature of Being)Introduction to Qualitative Research Methods
Dr. Susan O’Neill of Simon Fraser University
Tap Quentin (a.k.a.) Bill Hendricks is a Second Life (SL) and Real Life (RL) Artist and has shown at SLEA’s Sky Gallery twice. He holds an MFA from Minneapolis College of Art and Design. Bill came to SL 16 years ago. He was fascinated by the global community and the creative space he found to experiment, play, and present his work. Second Life has always fascinated me because the very concept of this virtual space tweaks our perceptions of what reality might be and is.
Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical.
In this work, I have created a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself.
Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003. ~https://en.wikipedia.org/wiki/Second_Life
Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life
There are things I can imagine and I can draw. There are things I can imagine but I cannot draw. But, could I draw something that I cannot imagine?
~ István Orosz Graphic designer, animated film director, author.
A few days ago, I started on a new project—3D Metaverse Installation.
Part of my October show at Second Life Endowment for the Arts.