I’ve got this theory that the giant majority—like 99.9% of all humans toiling creatively—are small potatoes. We’ll never be rich. We’ll never be famous … nowhere near as famous as we should be. Yet, we struggle on, undeterred that most of the world considers us to be small potatoes … if they consider us at all.
~ Ayun Halliday’s, Creative, Not Famous: The Small Potato Manifesto
Keep on Truckin’. It’s an image inspired by a song with the same title.
From the suite of images by Bill Hendricks, Words That I Cannot Spell.
Dyslexia is not a disability – it’s a gift. It means that I, and many other dyslexic thinkers can portray the world through images because we think in images. I can build worlds, freeze the frame, walk around and touch. I can read people’s faces, drawings, buildings, landscapes and all things in the visual world more quickly than many of my non-dyslexic friends. I paint with words; they are my colours.
Growing up, I had no idea why I had such a hard time reading and comprehending what I read. In my day, elementary school classes divided readers into groups: good, so-so, and poor. I always wanted to be in the good readers group, but I consistently found myself in the poor group with another student assigned as our tutor. I never understood why reading the things I wanted to read felt so difficult.
It was not until I joined the USAF that I discovered I was dyslexic. Reading is still a struggle, but like Sally Gardner, I believe dyslexia also allows many of us to experience the world differently. Personally, I think dyslexia contributed to my ability to express myself through art and other creative problem-solving endeavors.
I included Sally Gardner’s poem, Disobeys Me, with my suite of images titled Words That I Cannot Spell, because it speaks to an experience many people with dyslexia understand deeply.
I also want to thank Hunt and Gather Antiques for allowing me to photograph the incredible collection of letters in their backlot.
Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003. ~https://en.wikipedia.org/wiki/Second_Life
SLEA-Thank youThank you, SLEA
Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life
There are things I can imagine and I can draw. There are things I can imagine but I cannot draw. But, could I draw something that I cannot imagine? ~ István Orosz Graphic designer, animated film director, author.