Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003. ~https://en.wikipedia.org/wiki/Second_Life
SLEA-Thank youThank you, SLEA
Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life
Starting from humble origins in a Mission District garage in 1983, Creativity Explored celebrates 40 years of supporting artists with developmental disabilities in San Francisco.
Creativity Explored was founded by Florence and Elias Katz, an artist and a psychologist duo who believed that art is essential to life. Throughout our history, we’ve facilitated the art careers of hundreds of disabled artists — and changed the art world along the way. Our artists have seen their work exhibited in museums, galleries, and art fairs in over 14 countries and have earned over $2.2 million from their art. Our San Francisco studios are the center of a thriving creative community where all are welcome.
Vanity Searching—Discovered Creativity Explored
Years ago, I bought the rights to ArtChangesLives.com for my blog. That was about 18 years ago; I was still in grad school. As I began to post my entries, I did some vanity searching and found that Creativity Explored holds the number one rank for Art Changes Lives, and they were located in San Francisco.
The next time I visited San Francisco, I made a point of visiting their studios. It was abuzz with activity and artists working in all sorts of media. I visited with a few of the artists, and they shared their work with me—genuinely excellent and original work. So, I want to recognize this organization for its work.
You can explore Creativity Explored shop and see the artists’ work for sale. Visit their shop at creativityexplored.org/shop.
Doodling serves as a means of keeping the hand or fingers limber, so that they are always ready for serious work.
~ Charles E. Burchfield (https://www.azquotes.com/)
Nothing special to say. I wanted to share some work and one of my favorite artists, Charles E. Burchfield, the feeling he could evoke and the many communication signals he used to communicate through his work, experiences, time, and period.
There are things I can imagine and I can draw. There are things I can imagine but I cannot draw. But, could I draw something that I cannot imagine? ~ István Orosz Graphic designer, animated film director, author.
“The metaverse is an unprecedented opportunity for people to connect, create, and share experiences together” – Dr. Philip Rosedale
Tap Quentin Awarded a Grant from Second Life Endowment for the Arts
Remember, in the Metaverse, I am known as Tap Quentin. A name I picked 16 years ago when I joined Second Life. At the time, the thought was you were to separate your real-life and second-life identities. That is no longer necessarily true.
My show at Sky Gallery: Second Life Endowments for the Arts. (SLEA) closes at the end of the month. The past two group shows I participated in at Sky Galleries were by invitation. Last month, I was led to apply for a grant to use a 1/4 region to explore and create another installation. SLEA granted me to use 128 meters x 128 meters of their digital space. (https://sleagrants.com/grants/current-grants/)
Being Male is a mixed-media Installation. I play with scale and perspective in this work, both a fascination. The surreal environment is an extension of my drawings and other works.
The new work will take the shape of passages, whether a maze, labyrinth or labyrinthine. I read that a maze is where you find yourself, and a labyrinth is where you go to know yourself.
As I was uploading the images used for the Being Male installation, I debated whether or not to share the images that include a penis. I decided to include one. I am not Mapplethorpe, but I chose not to censor my work.