A Paradox – Labyrinth

Labyrinth, an SLEA Grant Project

A paradox is a statement, proposition, or situation that seems illogical, absurd, or self-contradictory. However, upon further scrutiny, it may be logical or true, or at least contain an element of truth.
The purpose of a paradox is to arrest attention and provoke fresh thought.
Here is an examples of paradox: Less is More.
                                        ~ Generated by Google’s AI

Love that quote, especially when Milton Glaser, a graphic designer, said, “Less is not necessarily more”. He also said, “Just enough is more”. 

Labyrinth-SLEA announcement for artist, Bill Hendricks's instillation.
Living is a Fool’s Paradise Hendricks/Quentin©2023

Not open, but soon, and happy for visitors to come and preview what I am doing … Party soon. I found this to be a more significant project than I figured. I am learning a lot thanks to the Second Life Endowment for the Arts grant. Second Life remains one of the most open creative spaces on the web. Do art with people from all over the world. Explore art created by people down under or on the other side of the world.
Bill Hendricks / Tap Quentin

Second Life Location: http://maps.secondlife.com/secondlife/SLEA4/85/16/32

Wanna check out Second Life?
https://secondlife.com/

YouTube  Second Life 20-year Anniversary Video 

Living up to Expectations—My Own. :P

Art and Fear

What separates artists from ex-artists is that those who challenge their fears, continue; those who don’t, quit. Each step in the artmaking process puts that issue to the test.”
― David Bayles, Art and Fear: Observations on the Perils (and Rewards) of Artmaking

Besides my grant project, I have been finding all sorts of things to do and work on. Somewhere I read, start with the small, easy things. I like that idea.  

Fear of messing it up and fearing something does not up to my own expectations or how it will be judged, I think, confronts all artists.I read this book, Art and Fear, a long time ago. Milton Glaser, an artist I love, told me that is bullshit. Not so many words… but I got the idea so did my students.

Posting is one of my distractions, and so is creating this image. 

An image created by Bill Hendricks a photo of mine that I had fun creating.
Greeting Card — October 14, 2023 (My Distraction),          Hendricks©2023

 

 

The Nature of Being — An Artistic Investigation

Understanding Ontology and Metaphysics

Post-modernism concerns itself with the very subjectivities first posited by Husserl (and Heidegger), in that facts are not rigid but rather shift according to an individual’s interpretation of the world around them.   Therefore there is a need for a greater understanding of the systems and hierarchies’ individuals have established to understand the world.
~  Bhuvinder S. Vaidc
   (Onot0logy—The Nature of Being)

Introduction to Qualitative Research Methods
Dr. Susan O’Neill of Simon Fraser University

Labyrinthine-- A project for Second Life Endowment for the Arts
Labyrinthine– A project for Second Life Endowment for the Arts

Artist Statement — Bill Hendricks/Tap Quentin

Tap Quentin (a.k.a.) Bill Hendricks is a Second Life (SL) and Real Life (RL) Artist and has shown at SLEA’s Sky Gallery twice. He holds an MFA from Minneapolis College of Art and Design. Bill came to SL 16 years ago. He was fascinated by the global community and the creative space he found to experiment, play, and present his work. Second Life has always fascinated me because the very concept of this virtual space tweaks our perceptions of what reality might be and is. 

Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical. 

In this work, I have created a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself. 

Second Life Endowment for the Arts — Tap Quentin‘s Grant Project

Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003.  ~https://en.wikipedia.org/wiki/Second_Life

This is an image taken from the sky of my 64 meters SLEA Project
SLEA-Thank you
The labyrinthine I am creating in Second Life (SL)
Thank you, SLEA

Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life

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