Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003. ~https://en.wikipedia.org/wiki/Second_Life
SLEA-Thank youThank you, SLEA
Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life
Doodling serves as a means of keeping the hand or fingers limber, so that they are always ready for serious work.
~ Charles E. Burchfield (https://www.azquotes.com/)
Nothing special to say. I wanted to share some work and one of my favorite artists, Charles E. Burchfield, the feeling he could evoke and the many communication signals he used to communicate through his work, experiences, time, and period.
There are things I can imagine and I can draw. There are things I can imagine but I cannot draw. But, could I draw something that I cannot imagine? ~ István Orosz Graphic designer, animated film director, author.
If you can dream – and not make dreams your master;
If you can think – and not make thoughts your aim;
~ “If” – Rudyard Kipling
I can tell you 101 things that have kept me away from this blog, but with the help of people and, most recently, the Mighty Mo helped with a few more adjustments, I will begin to post more frequently.
I have been organizing the images I can post for the last few days. I have been drawing, exploring various tactile media, and focusing on 3D software for the past two years. I am at the point where I can start showing my work. So my last push is to get the blog up and running again.
Bear with me; you will see more of my work and other posts soon.
I am what I am And what I am needs no excuses I deal my own deck Sometimes the ace sometimes the deuces. ~ Jerry Herman, Composer (Wikipedia)
Bill Hendricks, 2021, in my office at Minneapolis College.
I’m a Minnesotan who has spent much of my life between Los Angeles and New York City. I consider myself a digital artist, but my work moves between tactile and virtual forms — printmaking, photography, drawing, and interactive installations.
My work has been shown in Minneapolis and New York and is held in several private collections throughout the United States. It has been exhibited in The Intimate Gallery at Gallery 148 in Minneapolis — a group show that explored the idea of collective consciousness — and in Postcards From the Edge, presented by Visual AIDS at the Robert Miller Gallery in New York City.
My digital work has also been archived by Rhizome ArtBase, where my interactive piece Interpreted, Obscured and Sought (2005) is featured. Rhizome’s collection focuses on pioneering internet-based art, and being included there connects my work to a larger history of experimental digital practice.
For over two decades, I taught Graphic Design, Web Design, and Fine Art at Minneapolis College (MCTC) and also taught at Minneapolis College of Art and Design (MCAD), where I earned my MFA. Teaching shaped how I think about art — as a dialogue between thought, feeling, and craft.
After retiring, I returned full circle to my studio practice, creating new work that blends ink drawing, photography, and 3D modeling. I continue to explore how the digital and the handmade can meet — how systems and structures can hold emotion and spirit.
My work also appears in Second Life, where I exhibit under the name Tap Quentin. In January, I was invited by the Second Life Endowment for the Arts to participate in a group show featuring digital prints and drawings. You can view some of my virtual work on the Second Life Marketplace at Ephemeral Traces.
Learn more about my current projects and reflections in the 2025 Mixed Media Gallery — where I continue to explore the quiet space between order and intuition, stillness and play.