The Nature of Being — An Artistic Investigation

Understanding Ontology and Metaphysics

Post-modernism concerns itself with the very subjectivities first posited by Husserl (and Heidegger), in that facts are not rigid but rather shift according to an individual’s interpretation of the world around them.   Therefore there is a need for a greater understanding of the systems and hierarchies’ individuals have established to understand the world.
~  Bhuvinder S. Vaidc
   (Onot0logy—The Nature of Being)

Introduction to Qualitative Research Methods
Dr. Susan O’Neill of Simon Fraser University

Labyrinthine-- A project for Second Life Endowment for the Arts
Labyrinthine– A project for Second Life Endowment for the Arts

Artist Statement — Bill Hendricks/Tap Quentin

Tap Quentin (a.k.a.) Bill Hendricks is a Second Life (SL) and Real Life (RL) Artist and has shown at SLEA’s Sky Gallery twice. He holds an MFA from Minneapolis College of Art and Design. Bill came to SL 16 years ago. He was fascinated by the global community and the creative space he found to experiment, play, and present his work. Second Life has always fascinated me because the very concept of this virtual space tweaks our perceptions of what reality might be and is. 

Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical. 

In this work, I have created a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself. 

Second Life Endowment for the Arts — Tap Quentin‘s Grant Project

Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003.  ~https://en.wikipedia.org/wiki/Second_Life

This is an image taken from the sky of my 64 meters SLEA Project
SLEA-Thank you
The labyrinthine I am creating in Second Life (SL)
Thank you, SLEA

Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life

István Orosz, as much fun as Escher

There are things I can imagine and I can draw. There are things I can imagine but I cannot draw. But, could I draw something that I cannot imagine? 
~ István Orosz Graphic designer, animated film director, author.

An illustration by István Orosz
István Orosz, https://istvanorosz.com/

Currently in the world of Bill : )

A few days ago, I started on a new project—3D Metaverse Installation.
Part of my October show at Second Life Endowment for the Arts.

Information about Bill Hendricks (Shadowmason)

About Me… William John Hendricks

I am what I amAnd what I am needs no excusesI deal my own deckSometimes the ace sometimes the deuces. 
~ Jerry Herman, Composer (Wikipedia)

Bill Hendricks, (Shadowmason)
Bill Hendricks, 2021, in my office at Minneapolis College.

I’m a Minnesotan who has spent much of my life between Los Angeles and New York City. I consider myself a digital artist, but my work moves between tactile and virtual forms — printmaking, photography, drawing, and interactive installations.

My work has been shown in Minneapolis and New York and is held in several private collections throughout the United States. It has been exhibited in The Intimate Gallery at Gallery 148 in Minneapolis — a group show that explored the idea of collective consciousness — and in Postcards From the Edge, presented by Visual AIDSAttachment.tiff at the Robert Miller Gallery in New York City.

My digital work has also been archived by Rhizome ArtBaseAttachment.tiff, where my interactive piece Interpreted, Obscured and Sought (2005) is featured. Rhizome’s collection focuses on pioneering internet-based art, and being included there connects my work to a larger history of experimental digital practice.

For over two decades, I taught Graphic Design, Web Design, and Fine Art at Minneapolis College (MCTC) and also taught at Minneapolis College of Art and Design (MCAD), where I earned my MFA. Teaching shaped how I think about art — as a dialogue between thought, feeling, and craft.

After retiring, I returned full circle to my studio practice, creating new work that blends ink drawing, photography, and 3D modeling. I continue to explore how the digital and the handmade can meet — how systems and structures can hold emotion and spirit.

My work also appears in Second Life, where I exhibit under the name Tap Quentin. In January, I was invited by the Second Life Endowment for the Arts to participate in a group show featuring digital prints and drawings. You can view some of my virtual work on the Second Life Marketplace at Ephemeral TracesAttachment.tiff.

Learn more about my current projects and reflections in the 2025 Mixed Media GalleryAttachment.tiff — where I continue to explore the quiet space between order and intuition, stillness and play.