Environmental 3D Metaverse Installations

The Metaverse: an Immersive Experience

One of the most significant advantages of metaverse art is that it offers a new way to experience and engage with art. In a metaverse, users can explore digital spaces that are not bound by the physical limitations of the real world. They can view art from any angle, interact with it, and even create their own artworks. This provides a level of interactivity and engagement that is impossible in a traditional gallery or museum setting. ~ The Rise of Metaverse Art: Exploring the Intersection of Art and Virtual Reality – Arte & Lusso

It wasn’t until I entered Second Life that I truly felt what it meant to fly — to drift above open plains, sail across imagined oceans, or shape a place where travelers could move through limitless space, sometimes feeling as though they were being watched by hundreds of unseen eyes.

The 3D metaverse gives me a realm where space, color, motion, sound, and light can merge freely — a place to create installations that defy gravity and expand the language of design itself. It’s an environment where I can express ideas unbound by the physics of the real world, and where imagination becomes a kind of living architecture.



Title screen for “The Dangerous Man / The Lovely Calamity of Art,” a collaborative 3D performance created in Second Life by Caspar Jackman, Timmi String, and Tap Quentin (Bill Hendricks).
The Dangerous Man / The Lovely Calamity of Art—Collaboration between Caspar Jackman, Timmi String, and Tap Quentin (Bill Hendricks)

The Dangerous Man / The Lovely Calamity of Art

“The Dangerous Man / The Lovely Calamity of Art” is a virtual dance performance and visual collaboration exploring vulnerability, identity, and transformation within the digital realm of Second Life. Created by Caspar Jackman, Timmi String, and Tap Quentin (Bill Hendricks), the piece unfolds inside the Infinity Gallery on the parcel Ephemeral Infinity. Video direction and editing by Echelon Alcott.  Watch the video →


The Labyrinth: SLEA Installation

SLEA — Labyrinth Documentation


Being Male: SLEA Installation 

Being Male is an installation created in Second Life by Bill Hendricks. Second Life allows me to take my imagination and creativity to a 3D environment. This project brought together sound, light, and motion to create a physical space in a digital world.

In this installation, I examined a man’s dreams, ambitions, cruelty, hopes, aspirations, and position in a competitive world.

Second Life Endowment for the Arts Installation, Being Male