Post Openings on SLEA (4SW)

The Labyrinthine/Labyrinth opened
on November 15, 2023

The worst Labyrinth is not that intricate form that can entrap us forever, but a single and precise straight line.
~ Jorge Luis Borges (Author, The Library of Babel)

I termed the first party or opening a quiet opening the first hour of silence… Voice and music were turned off for the parcel; the only sounds were the chimes of Tibet chimes being rung as avatars walked through the hallways. During the second hour, DJ Sheperd played music that was both peaceful and still provided the installation’s visitors with a musical journey in the center dome. It attracted a small crowd. Quiet is not one of Second Life’s suits. I did enjoy sharing it with my visitors and friends.

A poetic drawing was used for my invitation to the quiet opening on Nov 15, 2023. It is of a tree, and the drawing is inverted. The white is now black.
The Invitation to the Labyrinthine, November 15, 2023

The Labyrinthine/Labyrinth second opening party was held on November 22, 2023

Poster for the second party at the  Labyrinthine/Labyrinth. Friends from Brotherly Love, Exile, and a dance club moved their weekly party to the labyrinth's center.
Exile on Exile—> to SLEA (4SW), the Labyrinth

This was a well-attended party and celebration  DJ Tomtom, from Köln, Germany. Second Life is a global community. The music was great and everyone had fun. 

I am planning a Zoom tour soon. I will be announcing soon. 

One Sketch; Two Paths

No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.

Heraclitus

One Sketch; Two Paths was an exploration using two different approaches and two different media, as Bill Hendricks worked on them simultaneously.
One Sketch; Two Paths

A Paradox – Labyrinth

Labyrinth, an SLEA Grant Project

A paradox is a statement, proposition, or situation that seems illogical, absurd, or self-contradictory. However, upon further scrutiny, it may be logical or true, or at least contain an element of truth.
The purpose of a paradox is to arrest attention and provoke fresh thought.
Here is an examples of paradox: Less is More.
                                        ~ Generated by Google’s AI

Love that quote, especially when Milton Glaser, a graphic designer, said, “Less is not necessarily more”. He also said, “Just enough is more”. 

Labyrinth-SLEA announcement for artist, Bill Hendricks's instillation.
Living is a Fool’s Paradise Hendricks/Quentin©2023

Not open, but soon, and happy for visitors to come and preview what I am doing … Party soon. I found this to be a more significant project than I figured. I am learning a lot thanks to the Second Life Endowment for the Arts grant. Second Life remains one of the most open creative spaces on the web. Do art with people from all over the world. Explore art created by people down under or on the other side of the world.
Bill Hendricks / Tap Quentin

Second Life Location: http://maps.secondlife.com/secondlife/SLEA4/85/16/32

Wanna check out Second Life?
https://secondlife.com/

YouTube  Second Life 20-year Anniversary Video 

The Nature of Being — An Artistic Investigation

Understanding Ontology and Metaphysics

Post-modernism concerns itself with the very subjectivities first posited by Husserl (and Heidegger), in that facts are not rigid but rather shift according to an individual’s interpretation of the world around them.   Therefore there is a need for a greater understanding of the systems and hierarchies’ individuals have established to understand the world.
~  Bhuvinder S. Vaidc
   (Onot0logy—The Nature of Being)

Introduction to Qualitative Research Methods
Dr. Susan O’Neill of Simon Fraser University

Labyrinthine-- A project for Second Life Endowment for the Arts
Labyrinthine– A project for Second Life Endowment for the Arts

Artist Statement — Bill Hendricks/Tap Quentin

Tap Quentin (a.k.a.) Bill Hendricks is a Second Life (SL) and Real Life (RL) Artist and has shown at SLEA’s Sky Gallery twice. He holds an MFA from Minneapolis College of Art and Design. Bill came to SL 16 years ago. He was fascinated by the global community and the creative space he found to experiment, play, and present his work. Second Life has always fascinated me because the very concept of this virtual space tweaks our perceptions of what reality might be and is. 

Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical. 

In this work, I have created a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself. 

Second Life Endowment for the Arts — Tap Quentin‘s Grant Project

Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multiplayer online virtual world. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003.  ~https://en.wikipedia.org/wiki/Second_Life

This is an image taken from the sky of my 64 meters SLEA Project
SLEA-Thank you
The labyrinthine I am creating in Second Life (SL)
Thank you, SLEA

Second Life 1/4 sim Grant–The property looking down at it. Mostly I am focused on shapes. I do appreciate the texture and color of my neighbors. I have an unexpected surprise I have two missiles flying over the property. #Shadowmason,_Tap_Quentin,_Second_Life

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